He also mentioned that the level tip should show up again when a level is restarted, either intentionally or after a crash. Since it is only two simple clicks to clear the tip and start the level, and really shouldn't be too much of a burden. There was also nothing that told you what to do after you crashed. A simple touch anywhere on the screen resets the level, but I hadn't explained that to the player. Also, I wanted the player's zoom settings to stay the same when a level was restarted. These are all implemented now.
I also took the time today to recreate the logo. If anyone hadn't noticed, the logo I made last time actually has a bit of a problem. The yellow circle is bigger than the other circles:
So I fixed it and made the following:
While I could not for the life of me get the impression effect on the colors again, I am fairly happy with how it looks. It sort of amazes me to think that a couple months ago this was my logo:
I believe that's the majority of todays work. I would post some more screenshots but we have a pretty heavy thunderstorm rolling over right now and I have everything shutdown and unplugged, so I'll get some more up tomorrow. In the meantime, happy coding.
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