&(*(*void)[0])[0]).Position.x)
Or something similar, I think I have the index wrong. It's a mouthful, and referencing and dereferencing that many layers of points gets a little messy. I ended up replacing the inner vector with an object structure, but my memory reference errors remain. To make things worse, it runs fine on the simulator and seg faults on the device. Fantastic.
Earlier today I did get some camera issues worked out, as well as some control smoothing. There is still jitter that occurs around the first 30 seconds of execution as well as randomly throughout the use of the app, but I'm pretty sure I've isolated it as an issue with accelerometer data which shouldn't be too large of an issue. Other than that I just worked on the tornado model design a bit more but haven't coded anything in yet. I posted a thread on idevgames about my issue, so hopefully someone gives me some pointers. Ha, computer joke.
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